Game: Difference between revisions

Jump to navigation Jump to search
475 bytes added ,  21 February 2020
Line 22: Line 22:


A study claimed that humor was seen as a desirable long-term-partner trait in men by women, but only if the man is good looking.<ref>https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1475-6811.1998.tb00174.x</ref> A different study found self-deprecating humor by high-status presenters (but not low-status presenters) increased long-term attractiveness for both sexes.<ref>https://journals.sagepub.com/doi/full/10.1177/147470490800600303</ref>
A study claimed that humor was seen as a desirable long-term-partner trait in men by women, but only if the man is good looking.<ref>https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1475-6811.1998.tb00174.x</ref> A different study found self-deprecating humor by high-status presenters (but not low-status presenters) increased long-term attractiveness for both sexes.<ref>https://journals.sagepub.com/doi/full/10.1177/147470490800600303</ref>
=== Clothing brands ===
{{main_article|[[Fashion]]}}
Clothing is a way to display [[frame]] (if we're to take this term seriously) on both [[online dating]] and [[offline dating]].  Displays of luxury, manipulated through brand labels on clothes, elicited different kinds of preferential treatment, which even resulted in financial benefits to people who engaged in conspicuous consumption.<ref>https://www.sciencedirect.com/science/article/abs/pii/S1090513810001455</ref>


== References ==
== References ==
25,837

edits

Navigation menu